Trying this out. Want to show you guys what I see on the battlefield. Nvidia shadowplay is a hell of a lot better than fraps or the like. So we'll be seeing more of this. Not the best frame rate for 4k, but considering I've got that display plus a 1920x1200 screen operating on the same card.
If I'd have known it was this easy and simple to do, I would have done more sooner. Just takes a while to upload. About 12 minutes of unedited footage. Which looks like potato right now until I can get youtube to stop doing that...
MFW crash course in video editing/conversion/publishing.
OK, high rez version here. Your system and/or internet may not handle it well.
Couple things of note:
-I'm always aware of my visibility status. You'll notice that I spam my cloak on the mere hint of being seen.
-I pick my targets. I take on things I know I can blitz damage on. Some of my hits get absorbed. If I find a soft target that I can squeeze damage in, I waste no time exploiting it.
-take time to try and use a blob of friendlies to drop targeting or drop combat status. You regen faster out of combat and it gives you time to survey the area.
-groups of enemies behave like liquid. Fall back to higher ground to contain said hostile liquid and if there's spillage at your flanks, cup around to try and funnel to cause your friendly blob to absorb the hostile one.
-don't be afraid to be cheap. In fact, assume your opponent is also looking to be as cheap as possible. Warfare especially digitally like this even ping and lag can be weaponized. To counter this, keep a healthy distance from known enemies until lag sorts out and don't be afraid to spam abilities and predict where they are going.
-keep yourself from being singled out. If need be, kite toward friendlies. They are hungry for AP just as you are.
-any damage done to a player, even if healed over will still give you points if that player dies. Even if by fall damage.
-capture points can't be taken in stealth.